
//
// test settings
//

Pathes = { "e:/" };
ZonePath = "e:/Ryzom/BenData/gamedata/matis/zones/";
BanksPath = "e:/Ryzom/BenData/gamedata/matis/tiles/";
Bank = "bank.bank";
ZoneExt = ".zonel";
IGBoxes = "e:/Ryzom/BenData/computeddata/matis/surfaces/ig_boxes.bbox";

TessellationPath = "e:/Ryzom/BenData/computeddata/matis/surfaces/tessellation/";

OutputRootPath = "e:/Ryzom/BenData/computeddata/matis/surfaces/";
SmoothDirectory = "smooth/";
RawDirectory = "raw/";

TessellateLevel = 3;
ReduceSurfaces = 1;
SmoothBorders = 1;

ComputeElevation = 0;
ComputeLevels = 0;

LinkElements = 1;

CutEdges = 1;

UseZoneSquare = 1;

// The whole fyros landscape
ZoneUL = "9_AG.zonel";
ZoneDR = "10_AH.zonel";

Zones = { "47_BJ.zonel" };

PreprocessDirectory = "preproc/";

// the global retriever processing settings
GlobalRetriever	= "matis.gr";
RetrieverBank	= "matis.rbank";
GlobalUL		= "9_AG.zonel";
GlobalDR		= "10_AH.zonel";

// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 0;
ProcessRetrievers = 0;
ProcessGlobal = 1;



//
// Fyros settings
//
/*
Pathes = { "e:/" };
ZonePath = "e:/Ryzom/BenData/gamedata/fyros/zones/";
BanksPath = "e:/Ryzom/BenData/gamedata/fyros/tiles/";
Bank = "bank.bank";
ZoneExt = ".zonel";
IGBoxes = "e:/Ryzom/BenData/computeddata/fyros/surfaces/ig_boxes.bbox";

TessellationPath = "e:/Ryzom/BenData/computeddata/fyros/surfaces/tessellation/";
TessellateLevel = 3;

OutputRootPath = "e:/Ryzom/BenData/computeddata/fyros/surfaces/";
SmoothDirectory = "smooth/";
RawDirectory = "raw/";

TessellateLevel = 3;

ReduceSurfaces = 1;
SmoothBorders = 1;

ComputeElevation = 0;
ComputeLevels = 0;

LinkElements = 1;

CutEdges = 1;

UseZoneSquare = 0;

// The whole fyros landscape
ZoneUL = "150_DV.zonel";
ZoneDR = "169_EW.zonel";

Zones = { "165_ED.zonel" };

PreprocessDirectory = "preproc/";

// the global retriever processing settings
GlobalRetriever	= "fyros.gr";
RetrieverBank	= "fyros.rbank";

GlobalUL		= "150_DV.zonel";
GlobalDR		= "169_EW.zonel";

// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 0;
ProcessRetrievers = 0;
ProcessGlobal = 1;
*/




//
// Tryker settings
//
/*
Pathes = { "e:/" };
ZonePath = "e:/Ryzom/BenData/gamedata/tryker/zones/";
BanksPath = "e:/Ryzom/BenData/gamedata/tryker/tiles/" ;
Bank = "bank.bank";
ZoneExt = ".zonel";
IGBoxes = "e:/Ryzom/BenData/computeddata/tryker/surfaces/ig_boxes.bbox";

TessellationPath = "e:/Ryzom/BenData/computeddata/tryker/surfaces/tessellation/";

OutputRootPath = "e:/Ryzom/BenData/computeddata/tryker/surfaces/";
SmoothDirectory = "smooth/";
RawDirectory = "raw/";

ReduceSurfaces = 1;
SmoothBorders = 1;

ComputeElevation = 0;
ComputeLevels = 1;

LinkElements = 1;

CutEdges = 1;

UseZoneSquare = 0;

// The whole tryker landscape
ZoneUL = "193_DS.zonel";
ZoneDR = "217_EL.zonel";

Zones = { "199_DX.zonel" };

PreprocessDirectory = "preproc/";

// the global retriever processing settings
GlobalRetriever	= "tryker.gr";
RetrieverBank	= "tryker.rbank";

GlobalUL		= "193_DS.zonel";
GlobalDR		= "217_EL.zonel";

// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 1;
ProcessRetrievers = 0;
ProcessGlobal = 0;
*/





//
// Snowballs settings
//

/*
Pathes = { "e:/" };
OutputRootPath = "e:/Ryzom/BenData/computeddata/snowball/surfaces/";
ZonePath = "e:/Ryzom/BenData/gamedata/snowball/zones/";
BanksPath = "e:/Ryzom/BenData/gamedata/snowball/tiles/" ;
Bank = "bank.bank";
ZoneExt = ".zonel";
IGBoxes = "e:/Ryzom/BenData/computeddata/snowballs/surfaces/ig_boxes.bbox";

SmoothDirectory = "smooth/";
RawDirectory = "raw/";
TessellationPath = "e:/Ryzom/BenData/computeddata/snowball/surfaces/tessellation/";

ReduceSurfaces = 1;
SmoothBorders = 1;

ComputeElevation = 0;
ComputeLevels = 0;

LinkElements = 1;

CutEdges = 1;

UseZoneSquare = 1;
ZoneUL = "3_AC.zonel";
ZoneDR = "8_AR.zonel";

Zones = {};

PreprocessDirectory = "preproc/";

// the global retriever processing settings
GlobalRetriever	= "snowballs.gr";
RetrieverBank	= "snowballs.rbank";
GlobalUL		= "3_AC.zonel";
GlobalDR		= "8_AR.zonel";

// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 1;
ProcessRetrievers = 0;
ProcessGlobal = 0;
*/






/*
//
// Test settings
//

Pathes = { "e:/" };
ZonePath = "e:/Ryzom/BenData/gamedata/test/zones/";
BanksPath = "e:/Ryzom/BenData/gamedata/test/tiles/" ;
Bank = "bank.bank";
ZoneExt = ".zonew";
IGBoxes = "e:/Ryzom/BenData/computeddata/test/surfaces/ig_boxes.bbox";

TessellationPath = "e:/Ryzom/BenData/computeddata/test/surfaces/tessellation/";

OutputRootPath = "e:/Ryzom/BenData/computeddata/test/surfaces/";
//BBoxPath = "e:/Ryzom/BenData/computeddata/test/";
SmoothDirectory = "smooth/";
RawDirectory = "raw/";

ReduceSurfaces = 1;
SmoothBorders = 1;

ComputeElevation = 0;
ComputeLevels = 0;

LinkElements = 1;

CutEdges = 1;

UseZoneSquare = 0;

// The whole landscape
ZoneUL = "1_AA.zonel";
ZoneDR = "1_AA.zonel";

Zones = { "1_AA.zonel" };

PreprocessDirectory = "preproc/";

// the global retriever processing settings
GlobalRetriever	= "test.gr";
RetrieverBank	= "test.rbank";

GlobalUL		= "1_AA.zonel";
GlobalDR		= "1_AA.zonel";

// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 0;
ProcessRetrievers = 0;
ProcessGlobal = 1;
*/