
>> 3dsmax skinning features supported by the NeL export <<


-> Export the skinning only from the Physique and the com_skin2 plugin (new skin version)

 * >>> The skin must be attached to the root node of the scene.
 * >>> The root bone of the skeleton must be attached to the root node of the scene.
 * >>> Bones must not have the same name than another node in 3dsmax.
 * Support for 4 matrices by vertices max.

-> No support for standard Skin plugin

-> Skeletons supported

 * Bones
 * Objects (like boxes)
 * Biped
 * Try other objects !
