
>> 3dsmax light features supported by the NeL export <<



-> Export those kind of lights

 * Global ambiant light
 * Omni
 * Spot (free or target)
 * Direct (free or target)

-> Export those values from the light

 * Color
 * Use diffuse
 * Use specular
 * Ambiant only
 * Multiplier (pseudo)
 * Spot Hotspot (pseudo) (directionnal hotspot is not used)
 * Spot Fallof (pseudo) (directionnal fallof is not used)
 * Far attenuation begin (if the begin attenuation is not 0.f, the far attenuation will be very bad)
 * Far attenuation end (pseudo)
